Boy, this wasn't thought out too well. Nothing more frustrating than a game that you can play perfectly cycling through drinks like a madman and still lose. True RNG gives rise to these situations, it would be better if it was weighted, similar to how Tetris uses a deck of pieces and only reshuffles the deck once you've been dealt one of each. Implementing the RNG as a deck of drinks would make much more sense. If you did do that, balance the deck better.
RNG is hard in this game, i had 2 times where i only got one kind of drink in 2 rows in ONE game! 4 games in already and managed to win 1 by sheer luck.
This game is far more frustrating than it should be.
if you're going to give us so many drink choices you either need to increase the amount on the counter at a time or increase the spawn rate of drinks when you have an empty spot on the counter or lower the number of drinks a princess needs to get drunk. I've failed 6 games in a row because I'm just not getting the drinks they are asking for.(might I also recommend giving us a skip intro and a mute music button)
The intro section spells: "If you have both hands full, CLICK on any drink on the counter to *unload* what Faun Princess is carrying and get that one instead! *Unloading* is also useful to get rid of drinks you don't need and to keep new ones *appearing faster*!"
This is vital! There's some RNG that can get defeated by CLICKING FAST 🖱
While I haven't played P&C yet (waiting for the full release, heard there was a ton of bugs and a memory leak at some point), it seems like there's a different code for each set of princesses (as well as ending dialog. Neat!). If I had to guess, each code unlocks the 3 costumes for those specific princesses. The dev might have to confirm that though.
Best tip I've got for this is to always have 2 different drinks in your hands. If the table and your hands are full of unwanted stuff grab 2 new ones and hope. Don't be afraid to grab doubles and spill them outright if they're clogging up the counter.
Extra tip: certain princesses getting fully drunk creates a visual debuff. If Moth Princess' full drunk state is any indication, this is intentional. Keep a good eye on what's being placed on the counter and remember what's in your hands.
hoo boy, way too many choices at this point for drinks. Had a few instances of all three asking for wine and i'd seen one bottle a minute before...and it was the only one i saw the rest of the game too.
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is the cow a futa !?!?!
Boy, this wasn't thought out too well. Nothing more frustrating than a game that you can play perfectly cycling through drinks like a madman and still lose. True RNG gives rise to these situations, it would be better if it was weighted, similar to how Tetris uses a deck of pieces and only reshuffles the deck once you've been dealt one of each. Implementing the RNG as a deck of drinks would make much more sense. If you did do that, balance the deck better.
sadly, the plus content to the prequel didn't do it any good. Pure RNG is just unplayable with that many items.
This game is ass lol. Holstar princess blocks the drink on the left from being visible. No QA was done at all.
RNG at it finest ¬¬)
RNG is hard in this game, i had 2 times where i only got one kind of drink in 2 rows in ONE game! 4 games in already and managed to win 1 by sheer luck.
This game is far more frustrating than it should be.
if you're going to give us so many drink choices you either need to increase the amount on the counter at a time or increase the spawn rate of drinks when you have an empty spot on the counter or lower the number of drinks a princess needs to get drunk. I've failed 6 games in a row because I'm just not getting the drinks they are asking for.(might I also recommend giving us a skip intro and a mute music button)
The intro section spells:
"If you have both hands full, CLICK on any drink on the counter to *unload* what Faun Princess is carrying and get that one instead! *Unloading* is also useful to get rid of drinks you don't need and to keep new ones *appearing faster*!"
This is vital! There's some RNG that can get defeated by CLICKING FAST 🖱
the drinks I need don’t come when I need them and the princess doesn’t help
While I haven't played P&C yet (waiting for the full release, heard there was a ton of bugs and a memory leak at some point), it seems like there's a different code for each set of princesses (as well as ending dialog. Neat!). If I had to guess, each code unlocks the 3 costumes for those specific princesses. The dev might have to confirm that though.
Best tip I've got for this is to always have 2 different drinks in your hands. If the table and your hands are full of unwanted stuff grab 2 new ones and hope. Don't be afraid to grab doubles and spill them outright if they're clogging up the counter.
Extra tip: certain princesses getting fully drunk creates a visual debuff. If Moth Princess' full drunk state is any indication, this is intentional. Keep a good eye on what's being placed on the counter and remember what's in your hands.
Good luck! You might need it.
hoo boy, way too many choices at this point for drinks. Had a few instances of all three asking for wine and i'd seen one bottle a minute before...and it was the only one i saw the rest of the game too.
so fucking hard once the coffee appears, i keep having one left to get fully druuunk